Megaman was originally intended to be a game for the Famicom Disk System

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Megaman was originally intended to be a game for the Famicom Disk System
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Akira Kitamurathe director of the first game Megamanrecently shared on X an unknown element until now about the first game in the blue robot series CAPCOM. Megaman was originally designed to be a game for Famicom Disk System.

Previously Kitamura mentioned that Megaman was the only title in CAPCOM at the time it was progressing according to the schedule, however its format was changed from a floppy disk game to a ROM cartridge, due to end-of-year sales. This change refers to the release date of the Megaman which was on December 17, 1987.

The idea of ​​changing Megaman from a floppy disk Famicom Disk System for a ROM cartridge was due to the fact that Famicom original (or NES outside of Japan) have a larger player base than the Japan-exclusive peripheral device. Famicom or the NESthe device Famicom Disk System allowed you to insert games on floppy disk into the system Famicom through a peripheral on its base.

This may explain why Robot Masters, Bond Man and Time Man were planned and had to be excluded from the game, because a ROM cartridge has less storage available. The Robot Masters duo were planned to debut in the 2006 remake for PlayStation Portable, Megaman: Powered Upbut as we know this honor was only given to Time Man.


Megaman was originally intended to be a game for the Famicom Disk System

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Megaman was originally intended to be a game for the Famicom Disk System

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